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[Viewer] DarkStorm v2.7 [windows/mac/linux]
#1
DarkStorm v2.8 - 07072013

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MD5 6833FD7B48058050240F37CBA1A9ACCB

Guests cannot see links in the messages. Please register to forum by clicking here to see links. (v2.6)
MD5 1B659CF354197FAE294BD790F76614B1
NOTE MacOSX: im fix errors on compiling macosx release Sad

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MD5 DDE0B5634F138C367E82BD2715EE7521

download password: wshdarkstorm

IMPORTANT!! Install this build as a CLEAN INSTALL ***
if you have problems uninstal, delete the darkstorm/settings folder and reinstall

advice: change DS system folder on Login Spoof (#Darkstorm)

NEW v2.8:
- update repository new Firestorm 4.4.2.34167 (SSB support)
- Darkstorm menu on Radar
- some bugs fixed

v2.7:
- add VIP key for unlock features
(DarkDolphin & DarkStorm uses same VIP key)
- update repository new Firestorm 4.3.1.31155
- shapes: supports for 142 params
- export region: search object names
- new Login Spoof floater
- change #Darkstorm folder name
- show idle time from singularity

v2.6:
- ADD: show uploader of textures & alert on snapshot
- FIX: prevent deactivate import option
- some fixes

v2.5:
- ADD: HPA export/import
- ADD: real status online on profiles (requires recreate LSL Bridge)
- FIX: names on import wearables
- more fixes & changes

v2.4:
- KeyTool now supports wearables asset UUID
- ADD: inventory MultiPerm
- ADD: UUID Texture Organizer
- ADD: Wearable Editor
- ADD: Export/Import Linkset Phoenix
imports now supports multiple non linked selected items, or multiple non linked items in #ImportLink inventory folder

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v2.3:
- Update Repository: Firestorm 4.3.0.29864
- ADD: Phototools - DS Preferences (restart)
- ADD: Qarl mesh deformer_0.3.2.patch

v2.2:
- FIX: preview animations
- FIX: bulk upload fail & added bulk upload wearables
- FIX: pie menus
- FIX: DS Explore Textures crash on mesh
- ADD: AvHud get UUIDs
- ADD: texture picker - button invisible texure
- ADD: DS preferences - choose JPG/TGA for textures at inventory SaveAs...
- ADD: object explode & destroy objects Evil
- ADD: Obj Export (Wavefront) Love
- UPDATE AO: AOs from UUID notecard saves in #Darkstorm folder **

v2.1:
- update to Firestorm 4.2.0.29658
- compile with opensim support (tested & working)
- linux compiled on debian/gcc4.3 for compatibility (tested)
- fixed: particle RIP, propierties, export region, ... and more bugs
- more soon ...

NOTE: if not work or fail, try this
- uninstall all versions of Darkstorm
- delete manually settings & cache folders
- install Darkstorm v2.1

** NOTE AO: new Firestorm scans the #Firestorm folder for non animation links and delete all
I changed to correct problems for animations of UUID notes
how to work as usual, add [UUID] at top of UUID note
now the UUID animations save on #Darkstorm folder

*** if you have problems, try delete settings & cache folders:
Windows
C:\Users\<user>\AppData\Roaming\Darkstorm
C:\Users\<user>\AppData\Local\Darkstorm
Mac
/Users/<user>/Library/Caches/Darkstorm
/Users/<user>/Library/Application Support/Darkstorm
Linux
/home/<user>/.darkstorm
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#2
the exe icon is missing but the viewer is working perfect .
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#3
Thanks Wish, the client seems even more solid than the official one Wink

Only problem, I lost the "derender" button in pie menu...is there a way to have it back?

Keep up the good work Smile
#4
Someone here had flickering on distance in edit mode? I had recently crashes as the graphics card becomed overloaded from the viewer. Wish, did you tinkered with adressspace of the graphics card as you modified the viewer?
On the previous darkstorm 1.0, anything was fine except the import-xml
(as previously noted here) was not working. What file we have to merge
to 1.2 so that this overloads can be impeded?

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[Image: 2rnizj6.jpg]
#5
yayyyy
ty for this wish Smile

can't wait to try it grinz Smile

Update:
Wow wish, you done it again, this viewer even better than last, and I don't have bridge problem like I do on offiicial release.

You should work for LLabs, bet you could show them how it really done hehe

Awesome job sweetie......

Mega Thanks

xxx
"Quote the Raven, Never More"
#6
OMG How did i miss this post? Wink

I thought you were never comin' back Wish. So happy to see an update... trying it now! Love
[Image: 5v2o13.png]
#7
hi all

added MacOSX !!

Big Grin
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#8
Wish, when you have some time, can you fix it so we can see who originally uploaded textures? When i open a texture, it still says "Loading..." under the 'Uploaded by' area. This was an issue on the last release, too. It's not a huge deal, but it's something i used to use a lot.

Many thanks, and loving the update. Meaw
[Image: 5v2o13.png]
#9
(04-16-2012, 03:06 AM)HarleyQuinn Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Wish, when you have some time, can you fix it so we can see who originally uploaded textures? When i open a texture, it still says "Loading..." under the 'Uploaded by' area. This was an issue on the last release, too. It's not a huge deal, but it's something i used to use a lot.

Many thanks, and loving the update. Meaw

its not posible with LLKDU library, that uses in all v2/v3 viewers
im study this with openjpeg library, but I'm not sure if it works
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#10
and now... linux release !!

Big GrinBig Grin
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