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bvhacker version 1.7, The free bvh file editing tool
Thanks about the info of the new Version.

Nice Share :-)
We can life without Second Life,
but Second Life can't live without us :D
Yay, thank you.
Very cool thanks!

thank u!
2500+ anims you can use with this bvhacker:

[To see links please register here]

[Image: imtk7d.png]
(05-10-2010, 03:07 PM)GirlHack Wrote:

[To see links please register here]


What is bvhacker?

bvhacker is a personal project I started in November 2006 in order to make a bvh file conversion tool for Second Life. Since then it has evolved into a quick loading tool ideally suited for the viewing, analysing, converting, fault finding and preparing of bvh files. bvhacker is not for creating animations from scratch. bvhacker is for working on existing animation data. bvhacker is an animation tool designed by animators for animators.
bvhacker is used extensively by commercial enterprises, educational establishments and hobbyists.
Use bvhacker to simplify your animation production pipeline!

New Features in version 1.6:

* Now possible to associate bvh files with bvhacker, so bvhacker can be the default editor for bvh files
* Now possible to open bvh files by dragging them onto bvhacker (drag and drop opening)
* Ability to undo last operation
* Simple resampling (downsamples to half number of frames)
* Split and enhanced SLify function into to separate functions (Attempt SL bone renaming, Attempt retarget to SL). Joint sizing function now uses quaternion magic for a far smoother conversion of arms axis alignment and joint rotation order
* Added support for bvh files with position and scale motion data values
* Separated display of joint offset and motion translation data. Joint offsets now displayed in joint properties and translation data values are displayed on dynamic sliders.
* Added support to allow the typing in of values for slider X,Y and Z values
* Added support to allow the typing in of values for slider range
* Added support to allow the typing in of values for joint offsets in joint properties (X,Y,Z)
* Added support to allow the typing in of values for frame time
* Center function: centres the first frame of the animation in X and Z
* Added 26 new keyboard shortcuts (see below)
* Tidied menu and removed experimental functions
* Made file open and save dialogs re-sizable
* Global hips rotation is now possible ('standard' ZXY rotation order hips only)
* Added figure head to display

Bug fixes:

* Fixed add and remove joint bugs where subsequent joints down the hierarchy were sometimes not correctly parented
* Fixed bug where bvhacker exited when the escape key was pressed
* Fixed bug where bvhacker exited when return was pressed when an edit box was being edited
* Fixed flickering joint properties pane
* The ground plane was sometimes not easily visable from ground view. Fix: set ground colour to black when on ground view

Keyboard shortcuts

* T: Select translation editing mode
* R: Select rotation editing mode
* Space: play/pause
* Cursor keys left/right: step forward/reverse
* Cursor keys up/down: select next/previous joint
* Home: Go to first frame and stop
* End: Go to last frame and stop
* Insert: Insert joint above currently selected joint
* Delete: Delete currently selected joint
* F2: Rename currently selected joint
* N: No offset (remove hips offset)
* C: Center skeleton in X and Z on the first frame
* S: Set T - Add new frame at start of sequence and set rotation to zero on all joints in first frame
* D: Remove T - Remove the first frame
* Z: !Zero - ensures all joint's rotations are above zero in the first frame
* L: Fix loop bug (SL VWR-3783 bug fix)
* F: Toggle front view
* V: Toggle side view
* Ctrl Z: Undo last operation
* Ctrl O: Open File
* Ctrl S: Save File
* Ctrl Q: Quit
* Ctrl +: Scale Up
* Ctrl -: Scale Down

[To see links please register here]

OMG! this is very very nice, I been looking for something like this, thank you so so much! xxxx
Oh nice thanks
Thank you so much for sharing
gracias por compartir su tiempo y por este post ...smiles
sweet tool thanks for share
Is it possible to remove portions of an animation with this program?
sweet tysm for this!

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