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[Viewer] DarkStorm v2.8 SSB [windows/linux/macosx]
#1
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INFO
 MOST RECENT DARKSTORM 3 1 0 ->  Guests cannot see links in the messages. Please register to forum by clicking here to see links.  ( Windows and Linux )

nails  

certainly NOT BENTO capable





DarkStorm v2.8 - 07072013

advice: change DS system folder on Login Spoof (#Darkstorm)

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MD5 6833FD7B48058050240F37CBA1A9ACCB

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MD5 B6D54E87530DA632EA87EFE3215E35AD

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MD5 DDE0B5634F138C367E82BD2715EE7521

download password: wshdarkstorm

IMPORTANT!! Install this build as a CLEAN INSTALL ***
if you have problems uninstal, delete the darkstorm/settings folder and reinstall

advice: change DS system folder on Login Spoof (#Darkstorm)

FIX DS Menus
decomp all archives, copy & replace all files on:
<Darkstorm Folder>/skins/defult/xui/en/
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FIX BUG on upload mesh:
(bug on Firestorm skins)
delete all files named: floater_model_preview.xml
on skin folders: ../Darkstorm/skins/<name_skin>/xui/en/
except on default skin


NEW v2.8:
- update repository new Firestorm 4.4.2.34167 (SSB support)
- Darkstorm menu on Radar
- some bugs fixed

v2.7:
- add VIP key for unlock features
  (DarkDolphin & DarkStorm uses same VIP key)
- update repository new Firestorm 4.3.1.31155
- shapes: supports for 142 params
- export region: search object names
- new Login Spoof floater
- change #Darkstorm folder name
- show idle time from singularity

v2.6:
- ADD: show uploader of textures & alert on snapshot
- FIX: prevent deactivate import option
- some fixes

v2.5:
- ADD: HPA export/import
- ADD: real status online on profiles (requires recreate LSL Bridge)
- FIX: names on import wearables
- more fixes & changes

v2.4:
- KeyTool now supports wearables asset UUID
- ADD: inventory MultiPerm
- ADD: UUID Texture Organizer
- ADD: Wearable Editor
- ADD: Export/Import Linkset Phoenix
imports now supports multiple non linked selected items, or multiple non linked items in #ImportLink inventory folder

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v2.3:
- Update Repository: Firestorm 4.3.0.29864
- ADD: Phototools - DS Preferences (restart)
- ADD: Qarl mesh deformer_0.3.2.patch

v2.2:
- FIX: preview animations
- FIX: bulk upload fail & added bulk upload wearables
- FIX: pie menus
- FIX: DS Explore Textures crash on mesh
- ADD: AvHud get UUIDs
- ADD: texture picker - button invisible texure
- ADD: DS preferences - choose JPG/TGA for textures at inventory SaveAs...
- ADD: object explode & destroy objects Evil
- ADD: Obj Export (Wavefront) Love
- UPDATE AO: AOs from UUID notecard saves in #Darkstorm folder **

v2.1:
- update to Firestorm 4.2.0.29658
- compile with opensim support (tested & working)
- linux compiled on debian/gcc4.3 for compatibility (tested)
- fixed: particle RIP, propierties, export region, ... and more bugs
- more soon ...

NOTE: if not work or fail, try this
- uninstall all versions of Darkstorm
- delete manually settings & cache folders
- install Darkstorm v2.1

** NOTE AO: new Firestorm scans the #Firestorm folder for non animation links and delete all
I changed to correct problems for animations of UUID notes
how to work as usual, add [UUID] at top of UUID note
now the UUID animations save on #Darkstorm folder

*** if you have problems, try delete settings & cache folders:
Windows
   C:\Users\<user>\AppData\Roaming\Darkstorm
   C:\Users\<user>\AppData\Local\Darkstorm
Mac
   /Users/<user>/Library/Caches/Darkstorm
   /Users/<user>/Library/Application Support/Darkstorm
Linux
   /home/<user>/.darkstorm
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#2
Huge thanks to Wish for the update!!!

VIP and Supporters can use their existing keys on this version.

If you are a Supporter or VIP and still need a key, please Private Message me, King, or Wish.

Wish, thank you for working so hard to release this in time for July 9th server side baking roll out. I know you have been super busy!

Love

This version is awesome, it runs so much smoother for me!

Meaw

If you are a member who does not need to reply to see links, please do not thanks spam in this thread. Please REP Wish for his hard work.

I will be continuously merging spams / removing them to keep the thread clean so that people can easily see important info without having to scroll through pages of people spamming thanks.

Smile
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#3
YAY! Wink

Thank you so much for all your hard work and effort, Wish. Love
[Image: 5v2o13.png]
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#4
Ola !!!

Darkstorm v2.8 for MacOSX !!!!

Big GrinBig GrinBig GrinBig GrinBig Grin


download link on first post !
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#5
(07-10-2013, 03:25 PM)Xiao-Yu Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.yes that what i mean wen im skybox i cant get the create button in the pie menue anymore. is there a way to fix that ?

I found that Edit has dropped out of the pie menu although it is present in the .XML file.

Try to replace \DarkStorm28\skins\default\xui\en\menu_pie_object.xml
with this one that I tweaked for DS2.7 before:
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[Updated 14th August 2013 to correct a derender bug that had sneaked into my .XML]

Things found so far during test by me and others (I'll keep this post as my scrap page):
- menu_pie_obj.xml: "Create" drops out of pie menu when trying to build on top of object (Xiao-Yu)
- .HPA export: renders .OXP files (me)
- .HPA import: expects .HPA files (me)
- Mac version: the movement keys are mixed up W->Z and A->Q (RogueDog)
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#6
Major problemo the movement keys are mixed up W->Z and A->Q

Sup with that?
Heres the w,a,s,d fix

[Image: 2e4zrj6.png]
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#7
FIX BUG on upload mesh:
(bug on Firestorm skins)

delete all files named: floater_model_preview.xml
on skin folders: ../Darkstorm/skins/<name_skin>/xui/en/
except on default skin

SAD
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#8
"advice: change DS system folder on Login Spoof (#Darkstorm)"

Thanks so much for new viewer. Quick question: Does this mean to change the name to something else? Should we delete old instances of #Darkstorm? Guess those are saved serverside.
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#9
Ola !

reupload MacOSX release
new compiling with SSE3 support
should work better and faster

download link updated on first post

Big Grin
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#10
Smile 
Thank you so much Wish, I just tested it on Linux (32-bit Linux with 3.7.x kernel). NVIDIA proprietary drivers. It works perfectly.

I tried and succeeded to XML upload a 31-prim vehicle. Might have been laggy, it was a little slower than when I did the same in Incognito. Textures and sculpts came last and correctly. I guess I'll be copying my camera settings from my "normal" viewer and be using yours Smile it's kinda cool to be up-to-date with SSB and at the same time being able to do some things I like Wink (like having fun)

I haven't activated the VIP features yet. Are they like, faster uploads? Smile
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