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Sombrero Firestorm (Updated ‎‎Tuesday, ‎August ‎19. 2014)
#21
(07-12-2014, 12:11 AM)cyn3rgy Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Show some love for linux users too Smile

once all the bugs are sorted ill do a Linux build
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#22
(07-11-2014, 05:49 PM)Based Ky Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(07-10-2014, 10:43 PM)FANATIC Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.have problems whit voice not work log in whit 2 avatars and have problems whit rez xml object ,lag,carsh some times

All you have to do is go to Sombrero > Voice hax > click the little checkbox > unclick it > voice works.

Yes..it was also a GankedLife workaround Wink...
and don't wanna say other words ..lol
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#23
(07-11-2014, 11:13 PM)zimmst Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(07-11-2014, 07:03 PM)vi1666 Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Nobad viewer. Had a many good tools. But.... don't work export animations to .bvh format. Hope that options will be work in newest releases.
Thanks for autor. Good job!

it works fine what is your problem open the animation in preview and hit the save .bvh button

Well... I was do this. Shift + right click on avatar -> select "AvAnims". In opened window select animation and press "copy to invent". And in new window press button "Save.bvh". Or other way: Select animation in inventory, Right click on it and select - "Play for All". In a opened window press button "Save.bvh".
And i have .bvh file in my hard drive. Great. BUT! Try open this is file in any program for play or edit it. It have only 1 frame and if you will see it in editor you will see that it haven't any frame information! Test it. Or show me that i do wrong.
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#24
Weird..when i login on the update i dont see land,when i try to do anything i crash,anyone else experience this?
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#25
(07-12-2014, 03:47 PM)dogsmack Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Weird..when i login on the update i dont see land,when i try to do anything i crash,anyone else experience this?

Sounds like you enabled the "Disable Agent Updates" checkbox in the sombrero menu therefore it does what its told
This check is really for griefers uncheck it youll be fine if you still have problems delete your caches
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#26
(07-12-2014, 04:03 PM)zimmst Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(07-12-2014, 03:47 PM)dogsmack Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Weird..when i login on the update i dont see land,when i try to do anything i crash,anyone else experience this?

Sounds like you enabled the "Disable Agent Updates" checkbox in the sombrero menu therefore it does what its told
This check is really for griefers uncheck it youll be fine if you still have problems delete your caches

thanks mate ill give that a go Big Grin

yeh that fixed it,you rock Smile
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#27
Due to weird problems in bandwidth (I think) and lag attacks, I can't say if it's a fast tool or needs improving, all I know is latest version is working much better than the previous, keep up the good work Smile

I still have reservations about using the internal raw name for multiuploads.
I tried many different skin and eye packs, and none of them uploaded with the correct names, in one instance I had a flock of "new eyes" from a complete collection.......
I don't know if it's a problem from Darkstorm that changed the internal name when exporting (it's one of my own purchases which I saved on disk, not even from King's forum), but I know for sure you can save a wearable changing the inventory name but mantaining the previous internal name.

Example:
1) make a new skin, change its name in inventory and make as many copies as you need
2) wear the first instance, apply the skin and save (it has the correct name until now, both inventory and internal)
3) wear the second instance, one of the copies, apply the skin for the second makeup and use the edit window name field to change its name before saving....this new skin will have the new inventory name but *will mantain the old internal name*!!!

As this is the fastest way (for a creator) to make multiple skins, you will understand where does that lead.....
And that's why I would like to use the inventory name/disk filename for multiuploads.

Sorry for the rant, but I think I have a point Smile can you do something about this?
Thanks again for a great piece of software, although with some weird features Big Grin
Linden Lab: what do you want broken today?
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#28
cool, thank you!
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#29
(07-12-2014, 05:50 PM)ERSCAL Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Due to weird problems in bandwidth (I think) and lag attacks, I can't say if it's a fast tool or needs improving, all I know is latest version is working much better than the previous, keep up the good work Smile

I still have reservations about using the internal raw name for multiuploads.
I tried many different skin and eye packs, and none of them uploaded with the correct names, in one instance I had a flock of "new eyes" from a complete collection.......
I don't know if it's a problem from Darkstorm that changed the internal name when exporting (it's one of my own purchases which I saved on disk, not even from King's forum), but I know for sure you can save a wearable changing the inventory name but mantaining the previous internal name.

Example:
1) make a new skin, change its name in inventory and make as many copies as you need
2) wear the first instance, apply the skin and save (it has the correct name until now, both inventory and internal)
3) wear the second instance, one of the copies, apply the skin for the second makeup and use the edit window name field to change its name before saving....this new skin will have the new inventory name but *will mantain the old internal name*!!!

As this is the fastest way (for a creator) to make multiple skins, you will understand where does that lead.....
And that's why I would like to use the inventory name/disk filename for multiuploads.

Sorry for the rant, but I think I have a point Smile can you do something about this?
Thanks again for a great piece of software, although with some weird features Big Grin

No worries the next update will use the physical name or the name of the file as it is on your HDD for everything
except injecting the wearable by UUID using the keytool in this case it will read the data within the wearable and take the name from it. this is needed if you dont have the file to begin with ie its in someone elses inventory and they give you the uuid to inject.

(07-12-2014, 05:51 AM)vi1666 Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(07-11-2014, 11:13 PM)zimmst Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(07-11-2014, 07:03 PM)vi1666 Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Nobad viewer. Had a many good tools. But.... don't work export animations to .bvh format. Hope that options will be work in newest releases.
Thanks for autor. Good job!

it works fine what is your problem open the animation in preview and hit the save .bvh button

Well... I was do this. Shift + right click on avatar -> select "AvAnims". In opened window select animation and press "copy to invent". And in new window press button "Save.bvh". Or other way: Select animation in inventory, Right click on it and select - "Play for All". In a opened window press button "Save.bvh".
And i have .bvh file in my hard drive. Great. BUT! Try open this is file in any program for play or edit it. It have only 1 frame and if you will see it in editor you will see that it haven't any frame information! Test it. Or show me that i do wrong.

Thanks for explaining the problem in more detail. The next update the issue will be resolved.

(07-08-2014, 11:56 PM)Jason Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Seems to work okay, except I hate pie menus Smile Bit different lay out but easy enough to figure out. Even ripped a few things with it. Overall, yeah works. Nice job.

If thats the case i will slam a sombrero context menu in all the menus and you can disable the pie menu by setting UsePieMenu to 0

(07-10-2014, 10:43 PM)FANATIC Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.have problems whit voice not work log in whit 2 avatars and have problems whit rez xml object ,lag,carsh some times

This will be resolved in the next update I will also move voice Hax to the Sombrero Toolbox Floater this floater can be accessed by right clicking on your (toolbar bottom bar) choosing toolbar buttons and dragging the 'Sombrero' Icon to the bottom bar.
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#30
Thank you .............................
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