03-07-2015, 12:43 AM
I want to buy you a beer I swear dude. You deserve it! Thank you again for all your hard work on these builds

OldSkool with KDU 7
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03-07-2015, 12:43 AM
I want to buy you a beer I swear dude. You deserve it! Thank you again for all your hard work on these builds
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03-07-2015, 01:08 AM
Cruious, did you add FmodStudio or was that spoofed info there? Probably a stupid question but thought I'd ask! Thanks again
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03-07-2015, 01:12 AM
Yes and no. It's from the exact source of OldSkool, excepting the very minor couple of fixes i found to do in it as mentioned, and with the Singularity source brought up to date as of a couple of weeks ago when Singularity Alpha 6425 hit their build server. so all of OldSkool about it remains as it was already, but it gains the fixes to Singularity that have been done, and it gains KDU image handling. it was stable for me already, personally, Singularity almost always has been, but even for me it does seem even a bit -more- stable. but the proof of the pudding is in the eating, grab it and have a go for yourself.
[edit to add] While this is of no relevance to OldSkool functionality, I forgot to mention that also as a result of the merge, it now uses Fmod Studio instead of FmodEx. Nevermind I'm an idiot. You answered this question LOL
03-07-2015, 09:25 AM
(This post was last modified: 03-07-2015, 09:30 AM by ♥intelcat♥.)
waiting for a linux version..
it could be better a 32bit version...for libs' compatibilities ![]() np for SLI or multiprocessors machine..if I well remember SL can use one processor only..so no dual processors and same for graphic side, no SLI or CROSSFIRE..almost on linux..am I wrong ?
i think u are right...and i'm really waiting a Linux version too...(maybe a i686 v.)
anyway well done flagg and simms.
03-07-2015, 11:32 AM
i'll get a Linux build up soon as i can. there's two holdups, one i just been busy, the other, the useragent/channel spoofer, while it works fine in Windows, the Linux side of the build and packaging script wasn't modified when that was put in, and what i know about Python is exactly zero point none, yet. so i gotta figure that out. i have a build of 6338 but i really want to post the same version, with the same stuff in it, that 6338 didn't have. i'll see what i can do this weekend. thank you guys for the feedback.
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03-08-2015, 08:24 PM
(03-06-2015, 09:15 AM)simms Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.i did what you said Simms and added the viewer as you instructed(03-05-2015, 08:28 AM)Furfur Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.i have a normal shape and skin (no mesh ) just mesh hair and i wear layerd clothng most of the timesif your card is sli you will need to go into the nivida settings and enable sli for oldskool that will fix it stil no real change ,,zoomed out from my avi it runs smooth with 53 fps,,zoomend in it drops down to 4fps,and that was me alone on a sim
Silence is golden.
duct tape is silver.
03-10-2015, 04:16 AM
do not worry Flagg, keep it up !!!
there is no hurry to publish a version of linux! we are patient people ![]()
So we have people with GeForce GTX 650 and GeForce GTX 660 who have inexplicable problems with various viewers.
(03-10-2015, 05:15 AM)Sahulat Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.So we have people with GeForce GTX 650 and GeForce GTX 660 who have inexplicable problems with various viewers. Lolavee has the NVIDIA GeForce GTX 960; only with the oldschool viewers,,other viewers run just fine all the Singularity viewers run just fine ,,all the firestorm viewers run just fine i can run multiple viewers at once without any problem or lagg at all only Simms oldschool and Flaggs oldschool with kdu 7 ar the 2 with the problem for me
Silence is golden.
duct tape is silver. |
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