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Ducktales NES Moon Stage Theme UUIDs
#1
This is theme for the moon stage in the Ducktales game for NES, just paste this code inside a script or edit it to make whatever you want with it.

Code:
default
{
    state_entry()
    {
        @playsound;
        llPlaySound("1ca37685-b409-3418-5bb6-3ecdea86fcba", 1.0);
        llSleep(10);
        llPlaySound("686eca3b-3d4b-cff0-4412-437a5272bcf5", 1.0);
        llSleep(10);
        llPlaySound("74575274-776d-09c8-fc52-af10801ad124", 1.0);
        llSleep(10);
        llPlaySound("dc303e16-c5d2-c0b0-09c7-8bf4dc638680", 1.0);
        llSleep(10);
        llPlaySound("dcbe51c6-5893-a03a-385f-2dcba22b5038", 1.0);
        llSleep(10);
        llPlaySound("383c0a5c-158b-d346-e2b5-20f1aa529590", 1.0);
        llSleep(10);
        llPlaySound("b491c86e-874b-e919-8b1a-2dd3af4ce02b", 1.0);
        llSleep(10);
        llPlaySound("6bb2ac9e-00f4-3e04-f096-1da2d8282e1d", 1.0);
        llSleep(10);
        llPlaySound("a2723df0-f1b5-28b4-50d0-a516a67920dd", 1.0);
        llSleep(10);
        llPlaySound("4efef3f2-94c1-62ac-aca7-aa166e7ead2d", 1.0);
        llSleep(5.504);
        jump playsound;
    }
}
I used the theme in a silly little rocked I made out of prims. I think it would work better with a command to make it preload/prebuffer the files though.


the UUIDs are in order either in the script or down below for ease of copy/paste.
All of them are 10 seconds long, except for the last one that is 5.504 seconds.

1ca37685-b409-3418-5bb6-3ecdea86fcba
686eca3b-3d4b-cff0-4412-437a5272bcf5
74575274-776d-09c8-fc52-af10801ad124
dc303e16-c5d2-c0b0-09c7-8bf4dc638680
dcbe51c6-5893-a03a-385f-2dcba22b5038
383c0a5c-158b-d346-e2b5-20f1aa529590
b491c86e-874b-e919-8b1a-2dd3af4ce02b
6bb2ac9e-00f4-3e04-f096-1da2d8282e1d
a2723df0-f1b5-28b4-50d0-a516a67920dd
4efef3f2-94c1-62ac-aca7-aa166e7ead2d
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