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Rip Rigged/Fitted meshes just in 1 click
(02-11-2019, 02:13 PM)Benjamin Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.
(02-11-2019, 07:07 AM)remamiant Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.I've spent a couple hours testing and looking through forums. The tool works perfectly. But herein is my issue; I want to take the ripped item with rigging and modify the model slightly but keep the rigging an upload that. If i pull the DAE to blender, no matter what i do i cant seem to get the skin weights to transfer properly. Was not sure if there was a more simplified way of doing this, or perhaps i'm missing something entirely?

*EDIT* i did see a brief reference to using avatastar and few comments about having to re-weight, however the post was from last year. I'm trying to make this a simple thing as i have quite a lot of things to edit -slightly- and looking for a quick easy solution to this. For more information. Its to both Freya and Maitreya bodies. Its a skirt, in this instance, and i'm altering she shape of the skirt slightly in the front to not be so skin-tight in one area causing clipping with something non-rigged.
I made a reply a while ago and then re-read your question again. If you modify the vertices in anyway, you're going to have to re-weight them. You can't just change a rigged mesh without changing it's relationship to the bones (rigging/weighting). In fact, you may be able to cure the clipping by weightpainting using subtract on the mesh. If it's not rigged then it wouldnt matter what body it's for and weight shouldnt even be an issue.

Ah ok, gotcha! That makes sense, and i appreciate the time you took to reply!

Remamian
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