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Rip Rigged/Fitted meshes just in 1 click
Also, do you need to do something different for hair or shoes? These two things I can not seem to get to work except for one really old hair.
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so i ripped a bento thing and run it through meshessl with no issue when trying to upload it i get the reference model error went into the debug settings changed the ImporterLegacyMatching to true and it removes the error but turns the mesh object into a giant mess...any suggestions to fix this?
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Big Grin 
Guys I solved this error of Vfs installing the program on the desktop, install it normally and run as administrator, for it worked I hope that it all works

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So, tool works great. No problem there. But i'm having an issue loading the rigged DAE into blender. We cant find the skeleton/weights anywhere to edit them. Any insight would be super helpful

Remamian
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(07-20-2017, 07:55 AM)Gina_43 Wrote:

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(07-20-2017, 05:08 AM)Benjamin Wrote:

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Nice post Frasco!!

As far as any way to 'measure' mesh inworld, I really don't know.
And that damn tiffany skirt, I spent hours on that one and couldn't make a decent upload for it. I split it up by materials, removed doubles. The main skirt mesh has something like 69K tris and decimating it down below the limits of 21K per material face wrecked the uvmapping. It uploaded fine after that but the texture looked wrecked with lots of blank patches. Sometimes I give up when I run into items like these.

I use this utility to read .slm files.
The informations I use to understand the structure of .slm files.
The data shown are the values that the server sends to the viewer when a mesh enters the visual field of an avatar.
MeshesSL uses these values to generate the dae file.
Perhaps it could also be useful to others who want to understand how it works.
I did not enable the part that shows the SLN of the creator because it is not very useful but takes up about 600 MB. In fact it is the complete list of all members in SL until 30 June 2017.

[To see links please register here]


I´m sure this tool (DecodeSLM) will help me in my project, at least is the begining...
Can someone, please, re-upload this tool?
thank's in advance
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(07-25-2020, 01:02 AM)in.bytes.we.trust Wrote:

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(07-20-2017, 07:55 AM)Gina_43 Wrote:

[To see links please register here]

(07-20-2017, 05:08 AM)Benjamin Wrote:

[To see links please register here]

Nice post Frasco!!

As far as any way to 'measure' mesh inworld, I really don't know.
And that damn tiffany skirt, I spent hours on that one and couldn't make a decent upload for it. I split it up by materials, removed doubles. The main skirt mesh has something like 69K tris and decimating it down below the limits of 21K per material face wrecked the uvmapping. It uploaded fine after that but the texture looked wrecked with lots of blank patches. Sometimes I give up when I run into items like these.

I use this utility to read .slm files.
The informations I use to understand the structure of .slm files.
The data shown are the values that the server sends to the viewer when a mesh enters the visual field of an avatar.
MeshesSL uses these values to generate the dae file.
Perhaps it could also be useful to others who want to understand how it works.
I did not enable the part that shows the SLN of the creator because it is not very useful but takes up about 600 MB. In fact it is the complete list of all members in SL until 30 June 2017.

[To see links please register here]


I´m sure this tool (DecodeSLM) will help me in my project, at least is the begining...
Can someone, please, re-upload this tool?
thank's in advance

[To see links please register here]

Reply
thank you very much Benjamin, this tool is awesome, thanks to Gina. I need to be able on how to decode .slm files by my own, maybe Gina wants to help me.
I will take in mind the answer to my request, Benjamin.
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Hi everyone,

why after importing shoes  after using Meshessl it comes to my right hand and not on my legs?


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(10-16-2020, 02:34 AM)Jay-Jay Wrote:

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Hi everyone,

why after importing shoes  after using Meshessl it comes to my right hand and not on my legs?


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it seems that you forgot to check "Include skin weight" in the Upload option panel
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