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(05-28-2020, 09:17 AM)Cloudzelda2 Wrote:

[To see links please register here]

(05-28-2020, 05:45 AM)Emma Frost Wrote:

[To see links please register here]

(05-26-2020, 10:14 PM)Chuckyegg Wrote:

[To see links please register here]

The new Lelutka heads are BOM only, so there would only a baked texture which you can't see/copy as far as i know

wrong, use slcacheviewer to sort out real textures and baked ones
 would that be going back 10 years ago and using the open gl source thing to go through hundreds of textures and find the proper one?

It is (but without proxying all net data, it uses the viewers cache)
All what you see in your viewer is already downloaded (including the real textures of baked crap)

1) Clear your cache before starting your session
2) keep slcacheviewer open when you start rezzing stuff
3) press F5 after rezzing and all new textures appearing at the bottom (nice to rip all textures of HUDs)
4) you do not need to download or open each texture, just copy/paste the uuid into a textfile
I rated for assets once but that is no longer necessary. Try the XML2-tools.

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