10-05-2019, 05:13 PM
Hi, I ran into a couple of glitches when ripping rigged meshes with MeshesSL, so I made a couple workarounds.
1) XML Link Splitter. This takes any linkset-containing XML file that you would normally parse with MeshesSL, and splits it into separate XML files containing a single mesh piece each. When mesh pieces are uploaded unlinked to one another, glitches occur less frequently.
To use, double click on the program and enter the full path to your XML file (example: C:\Users\Huggypie\Documents\SL\Copied\bodies\lara\feet\leftFoot.xml)
Download:
2) DAE fixer. This fixes a glitch in which separate faces on a mesh are treated as one after the mesh is uploaded to SL. This is due to a problem in the way that MeshesSL saves the files, so the program corrects the errors in these files. To use, enter a directory that contains any .dae files to be fixed, and it will correct all dae files in the specified directory.
Download:
(download link has been fixed)
1) XML Link Splitter. This takes any linkset-containing XML file that you would normally parse with MeshesSL, and splits it into separate XML files containing a single mesh piece each. When mesh pieces are uploaded unlinked to one another, glitches occur less frequently.
To use, double click on the program and enter the full path to your XML file (example: C:\Users\Huggypie\Documents\SL\Copied\bodies\lara\feet\leftFoot.xml)
Download:
[To see links please register here]
2) DAE fixer. This fixes a glitch in which separate faces on a mesh are treated as one after the mesh is uploaded to SL. This is due to a problem in the way that MeshesSL saves the files, so the program corrects the errors in these files. To use, enter a directory that contains any .dae files to be fixed, and it will correct all dae files in the specified directory.
Download:
[To see links please register here]
(download link has been fixed)