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3 questions about Revelator alpha
#1
1. Can I save the skin directly to BOM, without putting the codes of any skins
2. Why when I use the viewer and I put the "avatar codes" in my skin, it looks good to me, but when I send to my other avatar it appear gray? what's wrong?
3. Can I load meshes from my pc to firestorm, without being banned? If yes, how?
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#2
1) no, you have to go the regulary way
2) the difference is called temporary textures. only you can see them (noone else inworld).
to make it seeable to everyone create a new bodypart (skin), apply the uuids and save it.
3) uploading mesh is not a ban option.
but beware of uploading well known ripped meshes (uploading sets you as creator)
to hide from quick looks, link a creator prim as root prim (it doesnt prevents you from detailed linkset inspecting)

try to take some time reading SL-Wiki!
your questions are like "How to win?" in a difficould shooter game without the slightest experience and practice
I rated for assets once but that is no longer necessary. Try the XML2-tools.
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#3
Thanks for your help... But...
I do an ex:

- face: cb17717e-a201-efe7-4823-37065f5aadff
- Upper: ed7ceb09-25b1-113c-484a-88dced5e1fb4
- Lower: eafcd24e-ff27-75ad-8b7e-d0d45339aa14

I create a new skin as you told me... But nothing, I can not see it.
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#4
(05-24-2020, 12:07 AM)Blair Waldorf Wrote:

[To see links please register here]

Thanks for your help... But...
I do an ex:

- face: cb17717e-a201-efe7-4823-37065f5aadff
- Upper: ed7ceb09-25b1-113c-484a-88dced5e1fb4
- Lower: eafcd24e-ff27-75ad-8b7e-d0d45339aa14

I create a new skin as you told me... But nothing, I can not see it.

still 3 invalid textures (bakes?) showing gray, no matter as on a skin or a cube.
I rated for assets once but that is no longer necessary. Try the XML2-tools.
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