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Rip Rigged/Fitted meshes just in 1 click
Also, do you need to do something different for hair or shoes? These two things I can not seem to get to work except for one really old hair.
so i ripped a bento thing and run it through meshessl with no issue when trying to upload it i get the reference model error went into the debug settings changed the ImporterLegacyMatching to true and it removes the error but turns the mesh object into a giant mess...any suggestions to fix this?

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