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Rip Rigged/Fitted meshes just in 1 click
#1
My Christmas Gift

This tool was posted in the VIP area.
It is Christmas time and I want to make a Christmas gift to all.

Rip Rigged/Fitted meshes just in 1 click
No graphics program need.
Full dae file, ready to import in SL or OS

How to use:
Wait for the full rezz of the avatar (The attached meshes, must be full rezzed and textured)
Download the Xml file with DarkStorm (Rclick the avatar name Darkstorm->XML Export), check All and Download Texture, Push DS Export.
Save the xml to a folder
Close the viewer
Open MeshesSL.exe
Check the Data.db2.x.x folder TextBox ; must point to the texture cache folder of the viewer you used to export the file xml.
Select the XML file to read (the xml just exported with DarkStorm).
Push "Create dae files for all models".

Read MeshesSLtoRead.pdf for more info and FAQ

[To see links please register here]


[To see links please register here]


[To see links please register here]


[To see links please register here]

Fatti non foste a viver come bruti, ma per seguir virtute e canoscenza.
You were not made to live as brutes, but to follow virtue and knowledge
Dante Alighieri (1265 - 1321) Hell, poem 26




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#2
Its a great gift. Thanks a lot for making this accessible to all members. Does it work with bento meshes?
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#3
(12-24-2016, 05:31 PM)Afro Nazi Wrote:

[To see links please register here]

Its a great gift. Thanks a lot for making this accessible to all members. Does it work with bento meshes?

Yes, it works
Fatti non foste a viver come bruti, ma per seguir virtute e canoscenza.
You were not made to live as brutes, but to follow virtue and knowledge
Dante Alighieri (1265 - 1321) Hell, poem 26




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#4
thank you gina, that is a great gift. now I hope I can find the DS texture cashe folder....

Merry Christmas to all
works like a charm, everything you need to know is in the PDF file comes with it

Thank you Gina
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#5
Merry Christmas!
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#6
Grazie mille buon Natale!!!
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#7
So...here's a question, if it works on Bento..how do we do this with DS? I guess we could do the export with DS and then a modern viewer to upload? (Talking about Bento mesh of course).
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#8
(01-01-2017, 10:21 AM)Benjamin Wrote:

[To see links please register here]

So...here's a question, if it works on Bento..how do we do this with DS? I guess we could do the export with DS and then a modern viewer to upload? (Talking about Bento mesh of course).

I exported bento mesh with DS 3.1 (yes, the stretchy deformed one), created collada with this tool and uploaded to sl (not opensim). The viewer kept on crashing when I checked 'include skin weight' and I stopped trying. Not sure what caused it but I'll have a go at it again and post the results.
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#9
(01-01-2017, 10:21 AM)Benjamin Wrote:

[To see links please register here]

So...here's a question, if it works on Bento..how do we do this with DS? I guess we could do the export with DS and then a modern viewer to upload? (Talking about Bento mesh of course).

Happy New Year everyone

Exactly.
When a mesh enters the viewing area, the server sends to the viewer its "slm" file, regardless of the type of viewer you are using. (The "slm" file contains, among others, all the information on the skeleton).
The XML file that you download with DS does not contain information on the skeleton and is unaffected by the presence of a skeleton "Bento".
DS can not complete the rendering process due to lack of information and missing code on the skeleton "Bento."
MeshesSL can work because the "slm" files, as well as the "xml" file are available.

Obviously it is appropriate to use a viewer with "Bento" capability for uploading.
Fatti non foste a viver come bruti, ma per seguir virtute e canoscenza.
You were not made to live as brutes, but to follow virtue and knowledge
Dante Alighieri (1265 - 1321) Hell, poem 26




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#10
I don't know how to find the texture path please help me if not I'm going to rig the regular method
[Image: fVzPg]
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