Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
When copying mesh objects.. Do you copy the sculpt textures too?
#1
When you start copying mesh.. Do you copy the sculpt textures too? Even if its just a array of colors, and nothing related to the thing your copying?
Reply
#2
as the lab introduced mesh in around 2011 they did not create a new prim type, they extended the type sculpt (7) with a new subtype mesh (5).
so if you inspect mesh with the viewer you see something gray where on true sculpts reside the sculpt map texture.
this grey part does not have an associated texture thats why it is gray like unloaded textures.
Guests cannot see links in the messages. Please register to forum by clicking here to see links.

so if you rip sculpt buildings (or mixed objects) the sculpt map is already in the exported xml BUT NOT the mesh part.
the mesh needs to be exported seperate (obj or dae) combined with the xml.
I rated for assets once but that is no longer necessary. Try the XML2-tools.
Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  Textures without uploader info Pixarraldo 1 342 04-13-2019, 02:06 AM
Last Post: coinoperatedboy
  Mesh shares should we rig them or upload them raw? onihiro69 1 245 04-11-2019, 02:08 PM
Last Post: dancinggirl
  Full mesh body Omega compatible for 50L$ Microsoft Word 16 1,379 02-26-2019, 03:52 PM
Last Post: ԃҽʂɧᵃωɳ
Question how copy mesh with Darkstorm ? Possible? Ryback 11 16,521 01-27-2019, 01:55 AM
Last Post: PaulusAtredies
  Getting UUID's direct out of vendors or objects Reetkever 10 1,131 01-15-2019, 02:06 PM
Last Post: ..:: Cyra ::..



Users browsing this thread: 1 Guest(s)