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Lynda Training - Maya 2018 Essential Training
Maya 2018 Essential Training

Updated: 11/15/2017
Released: 7/25/2017

Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor show how to add movement and life to your work with Maya's animation tools.
Topics include:

   Getting familiar with the Maya interface
   Configuring viewports and workspaces
   Selecting and manipulating objects
   Creating hierarchies and layers in scenes
   Creating polygonal models
   Modeling and refining polygonal meshes
   Working with subdivision surfaces
   Sculpting a basic landscape
   NURBs modeling
   Creating and applying materials and textures
   Adding lights and cameras to a scene
   Rendering in Arnold
   Animating in Maya


[To see links please register here]

[To see links please register here]


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