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Lynda Tutorial: 3ds Max 2018 Essential Training
3ds Max 2018 Essential Training

Released: 4/12/2017

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.

Topics include:

   Customizing and configuring the interface
   Selecting, duplicating, and editing objects
   Working with sub-objects in the modifier stack
   Performing polygonal and subdivision surface modeling
   Freeform modeling and sculpting
   Modeling with splines and NURBS
   Linking objects in hierarchies
   Framing shots with cameras
   Creating and editing keyframes
   Controlling lights and shadows


[To see links please register here]

[To see links please register here]


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