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Lynda Tutorial: Maya Learning nCloth
#1
Maya Learning nCloth

Released: 12/6/2017

nCloth is a Maya toolkit that is used to simulate cloth and other dynamic surfaces for feature films and games. This course explores the fundamentals of nCloth and basic character visual effects. The instructor, David Feuillatre, is one of the early adopters of nCloth and uses it for his work on movies such as The Dark Knight. Follow along with David to learn about the history of visual effects, the technology of 3D simulation, and the basics of dynamics meshes, properties, and forces in nCloth. Learn how to set up collisions and add constraints, and master the nuances of nCloth design. In chapter four, David walks through a real-world project with nCloth: a physically realistic flag that flaps and flutters in the wind. The course closes with two challenge videos that allow you to practice your skills with nCloth, and compare David's solutions with your own.

Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
Topics include:

   Maya nCloth simulation and character fx
   Creating simple 3D animations
   Cloth dynamics rigging in Maya
   nCloth examples
   Setting up collisions, dynamic properties, and scaling
   Designing clothes, flags, and curtains with nCloth
   Mastering nCloth look and feel
   Working with Maya sculpting tools
   Adding constraints
   Importing Maya caches and playblast
   Baking Maya animations

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#2
(01-24-2018, 05:54 AM)Fred1993 Wrote: Guests cannot see links in the messages. Please register to forum by clicking here to see links.Maya Learning nCloth

Released: 12/6/2017

nCloth is a Maya toolkit that is used to simulate cloth and other dynamic surfaces for feature films and games. This course explores the fundamentals of nCloth and basic character visual effects. The instructor, David Feuillatre, is one of the early adopters of nCloth and uses it for his work on movies such as The Dark Knight. Follow along with David to learn about the history of visual effects, the technology of 3D simulation, and the basics of dynamics meshes, properties, and forces in nCloth. Learn how to set up collisions and add constraints, and master the nuances of nCloth design. In chapter four, David walks through a real-world project with nCloth: a physically realistic flag that flaps and flutters in the wind. The course closes with two challenge videos that allow you to practice your skills with nCloth, and compare David's solutions with your own.

Note: This course used Maya 2018, but the cloth simulation principles and techniques shown apply to any software.
Topics include:

   Maya nCloth simulation and character fx
   Creating simple 3D animations
   Cloth dynamics rigging in Maya
   nCloth examples
   Setting up collisions, dynamic properties, and scaling
   Designing clothes, flags, and curtains with nCloth
   Mastering nCloth look and feel
   Working with Maya sculpting tools
   Adding constraints
   Importing Maya caches and playblast
   Baking Maya animations

From Guests cannot see links in the messages. Please register to forum by clicking here to see links.

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#3
sorry I updated the link to include it.... my bad
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#4
Good job Fred RepLove for you!
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